Yusuke Urameshi
![](/factions/protagonist.png)
![](/factions/mythic.png)
![](/factions/time.png)
![](/talents/Yusuke Urameshi.png)
Talent: Partner Power
When there are allied units within 2 blocks, ATK and DEF increase by (5, 8, 11, 15)%. When an ally dies, Yusuke restores (15, 20, 25, 30)% health and gains [Anger]: All stats except HP +10%, Movement +1, and Unit range +1. Lasts (1, 2, 2, 3) turns. (This effect cannot be dispelled)
Bond Requirement:
Level 70 Max Stats:
HP: 3,788 | ATK: 557 | INT: 258 | DEF: 319 | MDEF:351 | SKL: 165 | |
HP: 4,177 | ATK: 587 | INT: 258 | DEF: 319 | MDEF:327 | SKL: 165 |
Soldier Bonus:
HP: 30% | ATK: 20% | DEF: 35% | MDEF: 15% |
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![](/skills/Dark Tincture.png)
Awakening: Dark Tincture
Cost: ••• / CD: 4 / Range: 2 / Span: Single
Attacks a single enemy, dealing 1.4x damage. If you have Melee Soldiers, they will also attack. If in [Majin Form], this skill gains 1 range and deals an additional 30% damage, and after successfully eliminating the target, its cooldown is reduced by 3 turns. If the target is not eliminated, they will be unable to receive healing for 2 turns. This effect cannot be dispelled.
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Spirit Detective
Soldiers: Exorcist, Heavy Infantry
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Demon King
Soldiers: Skeleton Knight, Orc Berserker
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Training Ground
Soldiers: Zealot, Undead Knight, Cyclops, Giant Zombie
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Psychic Eruption
Cost: • / CD: 5 / Range: Self / Span: 3
[Passive] After being attacked and taking damage, gain [Erupt]: Movement +1, and when actively attacking, Damage+30%. Lasts 1 turn. [Transform] Active Use. Restores 30% HP, and enter the [Majin] state: Gain the [Erupt] effect. After combat, heal 30% of damage dealt as HP. Lasts 3 turns. When transformation ends, this unit is inflicted with "Damage Dealt -30%" and "Movement -1". Lasts 2 turns. (All effects from this skill cannot be dispelled or immunized) [Transform] Use to recover 30% HP. Also enter the [Majin] state: Directly gain the [Erupt] effect; After battle, restores HP equal to 30% of damage dealt by the unit. Lasts 3 turns. After the state ends, you deal -30% damage and suffer -1 Mobility for 2 turns.
![](/skills/Spirit Gun.png)
Spirit Gun
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers will also attack. If in [Majin] state, this skill gains +1 Range and deals +30% damage, and after successfully eliminating the target, its cooldown is reduced by 2 turns.
![](/classes/Spirit Psychic.png)
![](/skills/Solidarity.png)
Solidarity
Cost: • / CD: - / Range: - / Span: -
[Passive] For every 1 allied unit within 2 surrounding blocks, DEF & MDEF increase by 5%, up to 15%.
![](/classes/Spirit Detective.png)
![](/skills/Judgment.png)
Judgment
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of unit increase by 30%. Lasts 2 turns.
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Bloodbath
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.
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![](/skills/Hundred Strike Punch.png)
Hundred Strike Punch
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks an enemy unit, dealing 1.3x damage. All damage taken by this unit before battle is reduced by 20% for 1 turn. If in [Majin] state, this skill deals +30% damage, and damage taken is reduced by 20%. After successfully eliminating the target, its cooldown is reduced by 2 turns.
![](/classes/Demon King.png)
![](/skills/Demon Domination.png)
Demon Domination
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Heroes of Time" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "Single target skill damage +15%". Lasts 4 turns. Cannot be stacked with other Fusion Powers.
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DEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] DEF of all allies within 2 blocks increases by 10%.